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Simulation Software Engineer (Associate or Experienced) (Virtual)
About the position
The Boeing Company is looking for a Mid-Level Simulation Software Engineer (Associate or Experienced) (Virtual) with a focus on visualizations using Unreal Engine to join the High Fidelity Virtual Cab (HFVC) team in Long Beach, California. Contribute to the development and integration of airplane models, simulations and hardware emulations using high fidelity Unreal game engine visualizations of Boeing aircrafts and flight decks. Build polished deliverables used for high-fidelity, real-time visualization—across aircraft simulation and other data-driven projects. You’ll integrate APIs using C++ to connect with complex live backends/simulations, keeping performance predictable and stable. The ideal candidate is a systems-minded software engineer who views Unreal Engine as a powerful middleware platform rather than just a game engine. You should have a deep understanding of the engine’s underlying C++ architecture and a passion for solving complex synchronization and data-bottleneck challenges inherent in high-fidelity flight simulation. The candidate for this role is a leader, self-starter, enjoys working collaboratively with others, has a commitment to customer satisfaction and process improvement, and is successful working in a multi-program environment. This position will support the development of solutions to a wide range of complex problems that require ingenuity and innovation. The candidate should be adaptable to new development environments and eager to work with and learn new technologies. At The Boeing Company, we innovate and collaborate to make the world a better place. From the seabed to outer space, you can contribute to work that matters with a company where diversity, equity and inclusion are shared values. We’re committed to fostering an environment for every teammate that’s welcoming, respectful and inclusive, with great opportunity for professional growth. Find your future with us. Do you have a passion for software, airplanes, and people? Are you inspired by new technologies, leading, and working in a collaborative environment? If so, we invite you to apply for a job to join the Software Organization at Boeing as we enable the next generation of aerospace design and development! We do everything from simulating airplane models, to developing virtual flight decks, to creating the next generation software simulation tools.. Our teams are currently hiring for a broad range of experience levels including Associate, Experienced and Senior Level Software Engineers. This position has been identified as a virtual opportunity and will not require the selected candidate to relocate.
Responsibilities
- Develop thread-safe Unreal modules and C++ middleware with exposed API bindings
- Integrate UE with real-time backends/simulations: ingest time-stamped data, handle sync/rates, and maintain smooth visuals
- Implement Software-in-the-Loop (SIL) and Hardware-in-the-Loop (HIL) synchronization layers within Unreal
- Design low-latency Interface Control Document (ICD) implementations for UDP/TCP/Shared Memory data ingestion
- Build clean UIs and bind them to live data
- Profile and optimize with Unreal Insights; manage frame pacing, memory, loading, and asset streaming
- Package reliable builds, write concise docs/samples, and collaborate across engineering teams
Requirements
- 5+ year of developing using Unreal Engine
- 7+ years of experience in C++ programming
- 3+ years of experience using GitLab and/or Jira
- To meet U.S. export control compliance requirements, a “U.S. Person” as defined by 22 C.F.R. §120.62 is required. “U.S. Person” includes U.S. Citizen, U.S. National, lawful permanent resident, refugee, or asylee.
- Bachelor’s Degree in an engineering discipline experience or 7 years’ related
Nice-to-haves
- Bachelor of Science degree in Engineering, Engineering Technology (including Manufacturing Technology), Computer Science, Data Science, Mathematics, Physics, Chemistry
- Level 2 : 1 or more years' related work experience or an equivalent combination of education and experience
- Level 3 : 3 or more years' related work experience or an equivalent combination of education and experience
- UE4/UE5 expertise with shipped work in C++ (UObject lifecycle, Actors/Components, Subsystems).
- C++: solid APIs, RAII, async/tasks, multithreading fundamentals.
- Real-time integration with complex simulations/backends (e.g., aircraft/robotics/industrial): ingest over sockets/WebSocket/shared memory (experience with middleware like DDS/HLA/DIS is a plus but not mandatory), manage timestamps, buffering, interpolation, jitter/latency, and determinism/fixed-tick update paths.
- Visualization performance engineering: use Insights/stat groups to find bottlenecks and hold steady frame budgets; UMG/Slate optimization.
- CI/CD exposure: Git + a pipeline (GitLab/GitHub/Azure), automated packaging/tests, symbols/artifacts, crash capture.
- Windows + Visual Studio toolchain; strong debugging and logging habits.
- Clear written/spoken communication; ability to map an interface contract/ICD into UE data models.
- Geospatial/large-world workflows, transforms, coordinate frames.
- XR (OpenXR) or multi-display rendering basics.
- Python or C# for build/pipeline/content tooling.
Benefits
- Elements of the Total Rewards package include competitive base pay and variable compensation opportunities.
- The Boeing Company also provides eligible employees with an opportunity to enroll in a variety of benefit programs, generally including health insurance, flexible spending accounts, health savings accounts, retirement savings plans, life and disability insurance programs, and a number of programs that provide for both paid and unpaid time away from work.